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Onimusha ps4 collection
Onimusha ps4 collection








  1. Onimusha ps4 collection manual#
  2. Onimusha ps4 collection upgrade#
  3. Onimusha ps4 collection series#
  4. Onimusha ps4 collection ps2#

Proper widescreen support for the third game sounds great. I can never understand remastering/remaking just the first game in a series, unless the sequels are all horrible. Not that it was bad, but you could tell they had a smaller budget, especially considering they just did the first game. I think the same thing happened with the Medievil remake on the PS4. It's the age old tradition of company not putting a lot of effort in and being disappointed at the lack of sales for some reason.

Onimusha ps4 collection series#

It's one of my favourite things in gaming to just play through an entire series back-to-back and see how it improves and changes through each iteration.Ĭlick to shrink.Oh the quality of the remaster most definitely affected sales and reception. I don't actually see them making a remaster but it'd be really cool.

onimusha ps4 collection

I just sat on them until a remake came out. I remember feeling the same way when I bought the original Spyro trilogy. It's the most annoying thing because it could mean I'll never actually play the sequels. Yeah I was thinking of playing the sequels through an emulator but I'm afraid of playing them and then seeing them get remastered. Ideally they could've put in more work and maybe have a weapon wheel or some sort of modern on-the-fly weapon changing, but that's more budget so I get why they didn't do it. It's useful, but you have to stay completely still to switch weapons, which I guess they did to maintain the game's balance and not have you combo demons with the three swords. It wasn't until I watched a review or was on Capcom's site or something while halfway through the game that I figured out you could do that. I didn't even know you could change the weapon with R2 because I never looked at the controls. It's funny seeing you mention the QoL improvements. It was very much background music just to fill the silence imo. Yeah the OST for the remaster wasn't anything remarkable. When it happens five times and you're forced into a 3-4 minute cutscene that you've watched enough to half-memorise, that gets really annoying over time. Dying/failing a puzzle five times and restarting your save would've been fine, because the pace never breaks. The main character sure does like to spin around a bunch when the camera shifts.Ĭlick to shrink.Honestly my main issue was the lack of a skip button for cutscenes. The camera system also does get disorienting and finnicky. This would fine and dandy, but pair that with UNSKIPPABLE CUTSCENES and you've got a recipe for some great frustration.

Onimusha ps4 collection manual#

If you die (or fail a time-sensitive puzzle), you're taken back to the main menu, with your only option of continuing the game being loading one of your manual saves that you can only do at specific points.

Onimusha ps4 collection ps2#

It is very much is a PS2 game through and through.

onimusha ps4 collection

The port does very little in the way of QoL improvements, and the game suffers for it imo. My problems with the game mainly stem from how much of a product of its time it is. This definitely struck me as one of the inspirations for God of War's orb system (though that could be some other game I haven't played (DMC?)).

Onimusha ps4 collection upgrade#

These demons' souls allow you to upgrade your swords and/or orbs as you see fit. How does one enhance an orb you ask? Well, upon killing a demon, you suck up its soul (or regain health/magic). Some of these gates might require an "enhanced" (i.e. Each sword has its own gate type and you have to equip the respective sword to unlock a specific gate. Your swords also have these orbs that allow you to unlock gates.










Onimusha ps4 collection